![]() ![]() In spite of Ubisoft's reluctance to produce a Beyond Good & Evil sequel, Ancel has expressed a clear wish to produce one in the future. However, film director Peter Jackson's admiration of the game - and his frustration with EA's handling of the The Lord of the Rings license - led to Ancel being given direction of the King Kong video game adaptation. ![]() In 2003, he created Beyond Good & Evil, which garnered critical acclaim and a cult following, but was a commercial failure. Although he praised its development team, he claims he would have "made the game differently". It was originally released in 1995 for the Atari Jaguar, and in 1996 for PlayStation and Sega Saturn.Īncel was also heavily involved in the development of Rayman 2: The Great Escape, but had only an advisory role on Rayman 3: Hoodlum Havoc. In 1992, he began to work on Rayman, his directorial debut. He made the graphics of Nicolas' games such as The Intruder, Pick'n Pile before doing his first game as both programmer and graphic artist Brain Blaster published by Ubi Soft in 1990. Ancel then joined Ubisoft as a graphic artist after meeting the game author Nicolas Choukroun in Montpellier at the age of 17. Ancel's first demo, Mechanic Warriors, was developed for software house Lankhor. ![]()
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